CodeCortex: The Ultimate Local Context Engine for LLMs
Solving the prompt-bloat problem with hierarchical summarization, vector search, and 100% local execution.
Senior Technical Artist specializing in robust character rigging, Unreal Engine integration, and pipeline automation. Currently developing procedural tools and end-to-end character pipelines for the Mortal Shell franchise at Cold Symmetry.
Model Context Protocol integration for Unity Engine — bridging AI assistants with real-time game development workflows.
Lightweight process monitoring and auto-restart daemon for game servers and long-running production services.
Building scalable backend systems for large-scale multiplayer environments and high-performance game servers.
Solving the prompt-bloat problem with hierarchical summarization, vector search, and 100% local execution.
How modern production pipelines are structured in film and game studios — from pre-production standards to the chaos of finalling.
How upstream and downstream dependency graphs prevent cascading failures in AAA game production.
A practical framework for deciding when to develop custom tools, when to license commercial software, and when to script.
Sole Character Technical Artist responsible for proprietary rigging tools and end-to-end character pipeline for the next installment in the Mortal Shell franchise.
Led R&D and maintenance of the animation pipeline, focusing on procedural solutions and tool development.
Was a part of the team as a rigging instructor.
Support of web advertisement for IPTV/OTT solutions.
Official graduation certificate demonstrating high-fidelity technical infrastructure and character rigging proficiency.
Technical certification for advanced MEL and Python automation within Maya.
Recognition of professional and academic excellence across global standards.
Native or Bilingual Proficiency
Native or Bilingual Proficiency
Professional Working Proficiency
Bachelor’s Degree, Computer Engineering (2013)
Institute of Computer Systems
Animation (2018 - 2021)