Pipeline TD Multiplayer Infra AI/ML Specialist

Hi, I'm Denys Chikaliuk.
Technical Artist & Pipeline Engineer.

Senior Technical Artist specializing in robust character rigging, Unreal Engine integration, and pipeline automation. Currently developing procedural tools and end-to-end character pipelines for the Mortal Shell franchise at Cold Symmetry.

Denys Chikaliuk
Tech Stack Python / C++ / C# Unreal Engine 5 / Maya / Houdini Perforce / Git / Docker / CI/CD TensorFlow / PyTorch 10+ years · Film & Game Pipelines

Technical Expertise

Core Engineering

Python MEL C++ VEX Blueprint (UE)

Software & Engines

Unreal Engine 5 Autodesk Maya Houdini MotionBuilder

Pipeline & Infrastructure

Perforce (P4) Git Docker Jenkins / CI/CD

Featured Projects

View GitHub →

Latest Articles

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Divider

Work Experience

Cold Symmetry Logo
Aug 2022 - Present Game Development

Technical Artist & Pipeline Developer @ Cold Symmetry

Sole Character Technical Artist responsible for proprietary rigging tools and end-to-end character pipeline for the next installment in the Mortal Shell franchise.

  • Integrating characters seamlessly into Unreal Engine.
  • Building complex animation control systems as a key technical expert.
  • Developing, maintaining, and upgrading in-house character animation pipelines.
Mortal Shell II Art
Oct 2021 - Feb 2024 Rigging

Character Rigger @ AnimSchool

Specialized in high-fidelity character rigging and technical infrastructure for animation students and production environments.

IMDb
AnimSchool Rigging Art
EvoPlay Logo
Sep 2017 - Sep 2022 Animation TD

Animation TD / Pipeline Engineer @ EvoPlay

Led R&D and maintenance of the animation pipeline, focusing on procedural solutions and tool development.

  • Reduced production turnaround time by over 50% using Python and MEL.
  • Implemented procedural character setup systems for scalable use across large volumes of assets.
EvoPlay Animation Art
3DMAYA Logo
Jan 2020 - Feb 2022 Education

Instructor @ 3DMAYA

Was a part of the team as a rigging instructor.

  • Maya Embedded Language (MEL)
  • Error Handling and Pipeline Architecture
3DMAYA Promotional Art
Image Pictures Logo
Apr 2017 - Sep 2017 Animation

3D Character Animator @ Image Pictures

Worked on "Clara" cartoon as a Character Animator.

  • Keyframe animation of characters, creatures, and props for feature production.
  • Maya Embedded Language (MEL) tool usage and Error Handling.
IMDb
Clara Feature Film Art
Dave and Ava Logo
May 2016 - Apr 2017 Animation

3D Character Animator @ Dave and Ava

Worked as Character Animator for YouTube series of Dave and Ava nursery rhymes.

  • High-volume keyframe animation for episodic content.
  • MEL scripting integration and pipeline Error Handling.
IMDb
im
Nov 2012 - Oct 2016 Product

Product Manager Assistant @ Infomir

Support of web advertisement for IPTV/OTT solutions.

Professional Certifications

Programming basics in Maya

Technical certification for advanced MEL and Python automation within Maya.

Verified International Academic Qualifications

Recognition of professional and academic excellence across global standards.

Languages

Russian

Native or Bilingual Proficiency

Ukrainian

Native or Bilingual Proficiency

English

Professional Working Proficiency

Academic Background

Odesa Polytech Institute of Computer Systems

Odessa State Polytechnic University

Bachelor’s Degree, Computer Engineering (2013)

Institute of Computer Systems

AnimSchool

Animation (2018 - 2021)